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International Test Cricket


Quick Tips


Dan says - Try opening the file at:
C:\Program Files\EA SPORTS\Cricket World Cup 1999\front_end\text_strings\hints.txt I don't know if anyone of this stuff works mentioned in the file but it says how to have unlimited overs in a game, or unlimited wickets! e.g. you can have 50/15! Plenty of other stuff for trying out which I'm going to try right now. Also if you go to C:\Program Files\EA SPORTS\Cricket World Cup 1999\front_end\gfx\loading screens and open Australia Left and Australia Right there are AFL loading screens, meaning Creative Assembly must have rushed the game.

Sarthak Srivastava says - When batting or bowling if the batsman hits a shot and the ball is racing towards he boundary then press space-bar then the batsman will be ready for a new ball. The shot does not need to be going to the boundary - the relevant number of runs are added accordingly without needing to see the runs.

Dan Thomas says - Only play the game at a resolution of 640x480. Switching to any other resolution causes the menus to be squashed/stretched and become pratically unreadable. In game graphics also suffer same problems but not quite to same degree. You can alter the resolution by selecting Configuration once you have elected to start a match.


Mr Player says - When trying to get a four or six, just step forward to where the ball will be pitched, adjust so that the bat is in line with the pitched ball, play a power stroke, get a four. I had discovered this tactic as well. Basically turn every shot in to a low full toss and power hit straight. Same tactic as used in earlier EA Cricket games!

Rohan says - When batting, don't just stand at a single position and play, you'll be out 7/10 times if you don't move around. So, try to move around and the best place to practice this is in the nets. Also when batting, the Mid-Wicket camera (F4) is very useful to judge the length of the ball. Try it out and if possible, please mail, me on whether you liked this tip or not!

Karthik G. says - When trying to do a sweep shot, and the ball is going to pitch a few feet in front of you on the off side always aim your cone to the far leg-side and swing your bat using a power shot. This will usually result in you scoring a six.(or maybe a four).

Brad Currin says - When taking a quick single and there is a chance of you been runout. If using the mouse then click the right mouse button (i.e button for returning to you ground). If the batsmen have crossed over while taking a run, they will complete the run, and at a much faster pace.

This has saved me quite a few times....

Jonathan says - Try batting using the reverse delivery camera. It will allow you to time shots better and I was able to play the full range of cricket shots (apart from pulling short pitched deliveries!).

Jimmy Davies says - Hook and pull shots can be performed to full toss deliveries. They require the batsman to charge and hit a ball coming at chest high. The squarer you play this shot, the more reduced you are of getting caught as you play it into the ground through mid-wicket, rather than behind square. After performing several shots, the computer will often place fielders out to catch you, so the shot behind square may hit an occasional six. This charging is best performed with a mouse so you can get quickly down the wicket enough to receive the full tosses to whack around.

Rohan Chodanker says - To make quick runs come to the pitch of the ball such that the ball is just inside the the edge of the batting cone. A power shot on the offside except the square cut is a certain boundary. Never try to hook any bouncer as it does not bounce enough. A late cut for a bouncer is a effective stroke especially when the field is spread.

K. Vishal says

1) Never try to pull or hook a short ball because the ball never bounces. You will be given LBW or bowled.

2) Stepping out and hitting a straight ball and if it hits your pad,the umpire gives you lbw even if you're 5ft away from the crease. Hence never miss a straight ball by experimenting too much.

Zain Kazi says - When batting vs. CPU always look to drive straight down the ground using the powershot buttons. This shot is guaranteed to go for 4 as long as the bowling mark is inside the batting cone. If not, step down the pitch and play a power straight drive and in no time you will have set a very defendable target.


Kashif Akhtar says

When bowling to CPU batsmen put a spinner on does not matter if it is leg or off spinner. Change the field so that you have 2 slips very close to the batsmen, a silly point, leg gully and anyone else as close to the batsmen as possible. Remember to put the aggressiveness very high. Now bowl any ball you want with the spinner. Because it has no pace the computer will not hit the ball so hard and your fielders will catch every ball the CPU hits because they are so close and very aggressive. In fact I have managed to get 6 wickets in an over from virtually any spinner in the game. TRY IT. Guaranteed at least 3 wickets an over and maybe just conceding 4 runs an over for singles.

Vineet Aggarwal says

It is very easy to bowled computer at score of zero.

1) In case of fast bowlers bowl an outswinger with slow pace then you can easily get a catch at midoff as the computer tries to play a power stroke. My Robin Singh got all the 10 catches at that position

2) In case of leg-spinners, put the wicket inside the circle and than bowl, you will got the CPU bowled or lbw. Sometimes CPU doesn't offers any shot and gets bowled. Even Sachin Tendulkar can got all the wickets. Use reverse delivery camera but remember wicket must be inside the circle otherwise CPU can score a four or even a six.

Rugved says - When a fast bowler is bowling to any batsman then ball a very short pitch ball and at a very slow pace out side the leg stump with the outswinger on then you can easily get a catch at midoff as the computer tries to play a power stroke.

Robert Minor says - Here's a gimmick that takes the wickets,and I've done this in both the patched and unpatched games. Forget about cutters, spinners ,swingers. Bowl straight, aiming either directly at off stump or just inside it. Aim about one diameter of the target circle in front of the batsman, sometimes a little further back. Bring the delivery speed up to a range between the middle arrows - - and the top arrows \ /. Let fly! About 7 times out of ten, the batsman will loft the ball directly up over your head, and get caught behind you by third man [I think--can't tell exactly where he's running in from.] I've had Bangladesh all out for 11 in 4 overs, and Scotland all out for 36 in 8 overs. The scorecards were astounding! At least 8 wickets were 'b. Donald c. Cullinan or c. Klusener.' Most of the other shots coming off this delivery will dribble off into the covers, or straight down the pitch for easy stops, i.e., no runs off them. Both these games, the batting teams were down by 8 wickets before making any significant runs at all--the game against Scotland was at 9 or 10 runs before the tailenders started smashing boundaries, and the Bangladesh game was at 0/8 before their tailenders knocked a couple. Not just the small teams either--a game against India was heading the same way but I had to quit it before finishing.

I think we should have a contest, the lowest score to get a batting team out. Can it be done in 10 deliveries, no score? Probably considering the number of wicket taking deliveries available in this game.

Tim Pilgrim says - Bowl an out swinger just outside off-stump about 5-6 feet down the crease at about 3/4 pace. This works best with a medium pace bowler as it swings more. If you do it right then you're certain to get a catch in the slips or gully.

Mat Prior says - Don't have more than two slips at any one time in a game, unlike the starting fielding set-up. Sometimes the ball does get nicked to slip, but not past first or second slip.

Bhavesh Tendulkar says - When bowling to the computer, it is easy to fool it. To be guaranteed of a wicket, set the swing so that the ball will swing in, and set the bowling circle to midway between the batting crease. Then begin the bowling run up, at the same time moving the yellow circle further up so that its in the Yorker spot, and just before the bowler releases the ball press fire 1 - for slower ball. The batsmen find it impossible to score off the ball and more often than not they are bowled.

Sambhav says - While bowling using a fast bowler, bowl the ball in the line of middle stump. Pitch it to the shortest length. Do not apply any swing or cut just bowl it straight and bowl full pace the first delivery and bowl no pace the other. Repeat this process and the batsman gets bowled all the time on trying to play a defensive shot.

Matthew Hopton says - Set the swing-metre to an inswinger, set the circle outside off stump, about 5/6 ft down the pitch and press bowl. Leave the power to run, when it reaches full it will half. This fools the computer and they go through the shot to early and get caught at mid-off.

Tom Van Dyke says - As if it's not easy enough to bowl out the computer, put a man on the boundary to defend the on-drive. The computer scores a lot of 4s there and you'll end up holding it to 1 or getting a catch.

Chris Hewitt says - If you want to add some realism to the game by trying to 'out-think' the batsman by not bowling the same ball every delivery, try some standard away swinging deliveries. Once you have beaten the bat a few times, aim for the middle stump and pretty full. Make sure you have plenty of away swing and make it a slower ball. 80% of the time the batsman is completely confused and the ball squares him up. He plays totally inside it and the stumps go flying!

Zain Kazi says - When bowling to the computer always bowl an inswinging or leg cutting delivery well outside the off stump. Pitch it just outside where the batting cone would be and hey presto the batsmen will be bowled. Another tip, is to pitch the ball very short and bowl it just outside offstump. Ensure that there is little or no speed on the ball. The batsman attempts to play a shot the ball virtually rolls and finds the stumps. Bowling is perhaps a weak aspect of the game, in that it is quite easy to dismiss a side of Australia's quality well within 10 overs. WHAT EVER HAPPENED TO REALISTIC BOUNCE ? A "little" unrealistic perhaps!

Kamil Sander says - Try to bowl a ball outside off-stump with a spinner very very short with no pace. (You shouldn't leave the blue part of the pace-meter) The ball rolls to the wicket and if you get the right bouncing-position the batsmen is bowled (rolled) out.

Bowl with an spinner behind the wicket, just were the pitch and the grass come together. Decrease the bowling speed just before you release the ball. With some practice I get AUS out for 0 and the others for something like 0-20 runs.

Andrew Mathwin says - Bowling is much too easy. With a leg-spinner you can easily get then run-out, bowled or stumped by using full leg spin and aiming at their feet. This ball should be aimed at a length that is close to the end of the cone. This will get a lot of wickets.

Nathan says - When bowling to a right handed batsman aim the ball right down leg side and get it to swing away. Sometimes you may get a wide but keep trying and eventually the batsman will try to hit it out of the park and will be caught either at square leg or caught behind.

Mark Turner says - To bowl out a team real cheap, use leg or off-cutters, (you gotta get bowling right on the centre) and swing it late. So if you've got a leg cutter, start outside leg stump and move the circle to outside off stump as the ball is being bowled. It takes a little practice but you can come up with some pearler balls and lots of wickets.

Detailed Tips

Mr Anonymous says


Its too easy to bowl the computer out!'s some tips though:

Fast or Medium:

1. Bowl an inswinger [bottom left arrow] at about the same length that the ellipse starts on. Aim it so that it will swing onto the wickets. Make sure you put it on as much swing as you can!! The computer is completely unable to score off it, and more often than not gets bowled. Best to use a faster ball, as it is harder to score, but it works with a slower ball as well.

2. Bowl the top right arrow (not sure what its called). Use as much swing as you can, and aim it at the wickets, pitched up but not yorker length. Computer struggles to play it at all. This is more fun than the other, as it is possible to get a nick or an LBW as well as a bowled, though it gives away more runs.

3. Against humans, NEVER PITCH IT UP!!! Make sure that the ball is always aimed short of the cone. It is best not to swing it into a human, as it is easy to play a widish on drive.


1. Bowl a faster ball using the top left arrow. Aim it in-between the end of the cone and the batsman's feet so it will swing onto the wickets. Sometimes gets hit for 4, but is best method of getting a wicket.

Leg spinner:

1. Bowl using the bottom arrow as short as you can. Bowl as slow as you can. Computer just leaves it as it dribbles onto the stumps!! However, against humans it is liable to end up past long on for 4!


Anything straight and within the cone: power shot!! guaranteed 4.

Anything shorter: play very square of the wickets, hopefully between cover and point. If it is inswinging, swing very late and aim for midwicket - it will usually go through wide Midol, and it is easy to pick up 2 runs.

If anyone has figured out the pull shot, I would love to hear from you!!


Make sure you have someone backing you up at long on, so you can pitch it up more and allow it to swing.

Wide fine leg is another place to watch out for, especially off spinners as the power sweep shot is easy to play.

[if you follow bowling advice vs comp, you wont be doing much fielding!]

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Revised: Saturday, 16 March 2013.
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