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International Test Cricket

 

Got a great hint or tip for International Cricket Captain 2000. Developed a brilliant winning strategy for either one day games or county championship/test matches? Send me details so everyone can share.

Note hints from Chris Child the designer and lead programmer of International Cricket Captain 2000 can be found in the manual.

Batting

Craig Bluck says - Place an opening batsman at number 5 in the batting line up to see his batting average for the season increase. he usually hits 50's but occasionally hits 100's

Bowling

Nick Campsall says (although suggested by many others as well)

When bowling always bowl at the batsmen's weakness, i.e if he prefers his back foot bowl full at his feet and if he prefers his front foot bowl short at him. If the batsmen likes his legside bowl at his offside and vice versa.

In county matches, I suggest bowling at one from full aggression the whole time. In one day matches, I would bowl with the defensive setting. These tactics usually reduce teams to below 150.

General/Mixed

Tom Van Dyke says

As you might have seen on the Reviews page, I'm an American who took up cricket at a ripe age. Although I'm a tenderfoot at real-life cricket, I urge y'all to think real cricket instead of playing to outsmart the programmers. You'll have a whole helluva lot more fun, and besides, this game was constructed by people who love cricket. They gave it everything they have, and they just might be smarter than you. So Use The Force, Luke.

Since I'm a Yank, it's not surprising I'm attracted to ODI's, which take only 6-7 hours. But most agree they're the hardest version of ICC-2000. I've picked up a few things

Bowling

Half or more of my RHBowlers' wickets are taken when bowling around the wicket (in one game, it was every one). You can pin down an offside preference batsman bowling at leg stump, but most wickets will come aiming at off stump. But you gotta set 'em up bowling over the wicket---you can't bowl around the wicket all the time. That would be too easy.

Yorkers (fullest length [with no aggression?]) are worth trying on the 4th and/or 5th ball.

Any brilliant idea you come up with is mostly worth staying with, at least through the end of the over. You can give up 2 consecutive 4's and then still get a wicket. Patience, Grasshopper.

Change only a few fielders! Too many fielding changes seem to give the program a hernia. But make sure you try to take away a batsman's favorite (favourite, as most of you misspell it) shot after he's on 20. Trim your field, but don't try to reinvent the wheel---the computer will laugh as he steams a boundary past the futile dive of your perfectly-positioned fielder. A couple of well-conceived edits will help you a lot, though (Jonathan Agnew will tell you what a genius you are by complimenting a key fielding stop).

You can attack an unsettled batsman's strength. Don't be a wuss!

Like in real cricket, when I'm smacked for 6, I figure the batsman's goin' down soon. Don't be a wuss and go all defensive.

Watch how the AI gets you out when you're batting!

Batting

Play too cautiously and you'll hover around 200 and lose.

When you're satisfied a batsman's settled in, go to 1 less than max aggression.

If a batsman plays a ! shot, UP the aggression by 1 or 2 for the next ball! (That's why I like 1 less than max. If he gets in trouble, I still have room to bump him up and I leave him there for the rest of the over. So far, no batsman's been dismissed.) Don't be a wuss!

I play 0 aggression until I see a little green smudge in the settled bar, and even longer against an in-form bowler who's having a good day. I'm a total handbag in that respect

Pick 1 or maybe 2 bowlers to respect, based on your scouting and then your observation in the match. Pat them down with 0-2 aggression, and then aggressively torture the others.

You can tell how well somebody's bowling by how close they get to where they intended to bowl. (That's the little graphic on the left on the "Commentary" page. One dot is where he was aiming, the other is where the ball ended up [this isn't explained in the new manual]). If he's missing his spots, go after him, even if he's been hot lately. That's why the programmers put that graphic there! (And if your bowler is missing his spots...!?)

This means you gotta "unlock" the handcuffs. Play the better of a pair of bowlers conservatively, and go after the other. If you "unlock", the game will remember your aggression for each bowler.

General Notes

Take your time. Put the highlight setting to every ball at key times in the match to see how the batsmen are reacting, whether you're bowling or batting. The programmers put very subtle clues in the dot balls.

Take your time before starting a match. Scout the other side. Find out which bowlers are hot and which aren't (I haven't figured out yet how to take advantage of knowing which batsmen are hot, except knowing that the tail is either good or bad). A less-talented but in-form bowler will take your scalp!

If you're satisfied with holding the batting side to a low run rate early on, DON'T BE! With beaucoup wickets in hand, the AI will Lechter you in overs 40-50. Gotta get some wickets.

Training is extremely effective. And it's weird (or like real life, actually) how quickly a player will backslide after you withdraw his coaching. In American baseball, they say good pitching beats good hitting, especially in the World Series. Invest in your bowling.

Take your time. Enjoy. Think up a plan based on your scouting and stick to it. Every time I stick to my analysis, I win. When I get emotional, I get blown out. Kinda like cricket, huh?

Paul Clarke says

Firstly, this tip assumes that you become England Captain (manager). It really isn't that difficult, and most players should achieve it by the end of their fourth season.

Next, take a careful note of who your domestic team are playing during the test matches AND ODI series during the summer.

Right..this is the fiddle. When a match comes up and you are 'away on international duty' destroy your domestic opposition by putting it's best six players in the test team (overseas internationals excepted...obviously) - three top batsmen, the opening bowlers and the best spinner will normally do the trick.

Fill the rest of the test team with youngsters from your domestic team. Train (and physio) your own players (bringing them on with training and experience at no cost to yourself).

You will almost certainly lose the test match (though you will be surprised by the odd victory) but your domestic team will come on leaps and bounds. In one season Worcestershire won 7 out of 7 First class games in my absence and 5 out of 6 one dayers. Your players will score gazzilions of runs and take hatfulls of wickets, your youngsters will get fantastic experience (I've got a chap called F. Francis who scored three hundreds for England and took 13 wickets in his first 8 test matches...which were also the first 8 games he played at any level! and he's now just turned 19!) and all on Autoplay!

Once your side is really strong, concentrate more on the international side of things, picking you top groomed players for Winter tours (and even MORE experience) and within 3/4 seasons you will be winning all the way.

Alright it's unscrupulous..but it sure works!

Chris Maudsley says - For a 50 over game, do the following

  1. Win the toss
  2. Put your opponents in
  3. Do your best to tie your opponents' batsmen down
  4. Set your batsmen's level on aggressive

You should have the game all over within 30 overs.

Dyfan Powel says - If using a weak team then money will be hard to come by, as well as the best way of improving you're team in the long term. Instead of trying to compete in every competition and stretching you're limited resources, try to concentrate on the one day competitions.

This is the best way to make money. To do this, try to sign players who have high one day averages in batting and low RPO's in bowling. Put out a week team in the County Championship or use young players. Then play you're best teams in the one day games. If you can build up a strong one day team then you can improve the team thanks to the prize money. This though will take time. Sign Young players as well as experienced players.

Joe says - I found that if you employ this method with almost any fair to good team in the game then you should be winning about 75% of championship matches and usually more. If you win the toss then unless it's a pudding of a wicket bat first. Score as quickly as possible and don't worry about losing wickets too much. You should try and score about 250-300 in the day and possibly including the first session of the 2nd day too if the weather forecast is good.

Then you must have a good bowling attack, with two off-spinners preferably. Open with two seamers on full aggression on leg stump with the most attacking field. This will inevitably cost you runs but you should create chances and if you have good bowlers take a wicket or two. Bowl them about 6 overs each unless they get slogged in which case go to the spinners more quickly.

This works particularly well with the Sri Lankan R. Arnold and any other good off-spinner. Just bowl on middle stump with 3 bars of aggression and the middle field setting. This should cost you few runs and make plenty of chances. All being well you should have bowled them out for the same or slightly less and still have two and a half days to go.

Now bat even more positively and try and get about 250-300 again. Quite often the batting team will then collapse to about 150 all out.

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ICC 2000 Tip

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Revised: Saturday, 16 March 2013.
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