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Feedback received (my comments are in italics) Send feedback about Brian Lara Cricket (Playstation). Philip Smith said on 21 August 1999 Is it just me, or has anyone else noticed a very disturbing piece of programming which is totally ruining the game for me. This 'bug' means that left handed computer batsmen are a complete waste of time in the game. To get them out do the following.
With my version, if you consistently use this tactic, after 6 balls at the most, you will always ger the batsman out, usually bowled. It does not matter what type of pitch you are using, or what skill level you are playing on, this tactic ALWAYS gets the batsman out, hence making the game completely unplayable. Roll on the next version Lee Carnell said on 5 July 1999 When chasing a total in a One Day game I can be doing real well but then lose 3 or 4 quick wickets even playing safe shots. This seems to happen to me every time I chase a total. Also when chasing I find that its practically impossible to win against one of the good teams as the computer just keeps getting wickets no matter how safe you play. I was wondering if this is a common problem or whether I'm just doing something wrong. I can bat first in a One Day game against the computer and I usually do real well and never have this problem occur, e.g. on county I can smash 300 easily on a hard track. Jon Rothrock said on 14 April 1999 I wanted to address the whole LBW aspect of the game. It is less than impressive. Far too many times I have sent down a straight ball at the middle/off stump and rapped the batters pads with nary an appeal. One bug I have not seen listed on your site: On three separate occasions I have hit the batters pads, there is a shout for LBW that is turned down, but the ball rolls back through the stumps WITHOUT BREAKING THEM! Also I have seen balls hit straight down the pitch through the opposite stumps without hitting/deflecting off them. It's a great game but it does suffer from many gameplay issues. Thanks for your site. Andrew Milham said on 12 April 1999 BUG! I have noticed recently, that when I have an LBW decision which is turned down the ball is not counted as a valid delivery. In one case I managed 4 such deliveries in one over so managed to have a 10 ball over! Feedback! 1) The LBW decision does not seem to depend upon the location of the ball; but the location of the batman's legs when the ball apparently hits them. 2) Fielding, is always a case of the fielder stopping the ball and automatically having it in the hand, and not stopping/half stopping the ball, and having to fetch it afterwards. As far as I can see this should be able to be determined in the same way as catches. 3) In the case of a mis-timed hook, it always appears that the ball is caught. The ball normally balloons, whereas you would expect the ball to fly in a multitude of directions. 4) Batting seems to be a case that if you wish to drive the ball (normally the on drive) you can continue doing this ad infinitum, with very little risk. Even though the fielders do get positioned to reduce the number of runs this creates you can normally get sufficient runs prior to the happening, and the odd boundary afterwards to ensure a fairly easy victory. Requests 1) Is there any chance to allow the delivery position of the bowler to vary. 2) The square leg umpire always appears to be on the same side, and not dependent upon whether the batsman is left or right handed. 3) The umpire never moves to the side of the wicket when the batsman runs. Ian Mond said on 11 April 1999 I've been playing S.W. Cricket '99 for about two weeks and must congratulate Codemasters on the product. The game feels realistic, the movements are brilliant, and even on easy, you can't score 150 in 10 over without loosing wickets. In other words, this game beats EA Sports in every single area. But most of all, the A.I. is great. It's hard to get the other team out and there doesn't seem to be any hidden glitches to remove batsmen. (In '97 you get bowl a side out for 0, if you used a legspinner and the wind was blowing hard in a certain direction . . .) The A.I. chooses different team members, the A.I. adjust the fields and the A.I. plays harder depending on the situation . . . I am finding the game challenging. However . . . In the one day matches, wides or no-balls are never given - or very rarely (I have never seen a no ball). In effect you can bowl a ball 7ft outside off stump or leg stump and have the umpire just stand there. Very annoying indeed. Further, the games, as people have noted has this unhappy knack of crashing. I hate that; though I've learnt to save regularly. Also, the field restrictions are removed after 10 over and not 15 in the one day games. I dislike the fact you can't custom set the field placing - though the game offers a good range of field positions. I also, while this is only a small nit-pick, I would have liked if the game had tracked the 6 weaker sides. Aside from these problems, I love Shane Warne 99 Ben Woodcock said on 9 April 1999 In reply to easlier comment - "Just one other thing - a very funny bug - once I played a shot down to deep mid-on, the fieldsman chased and returned it to the bowler, who promptly threw it - underarm - back to the fieldsman at deep mid-on!" This isn't a bug. It just means that your bowler was the one fielding the ball. The fielder returns the ball to the bowler for his next ball. I wondered about this for a bit, too. Paul Robson said on 15 March 1999 Some additional remarks to my review of Brian Lara Cricket, based on some more playing of both the PSX and Megadrive (Sega Genesis) versions. Firstly, there is an error. I commented that the Megadrive BLC had the same number of teams as the Playstation one. This is inaccurate; it actually has more - for example English County Cricket Teams. For some reason these have been removed (licensing ?) Secondly, several people complain about 3rd Umpires, especially with run-outs. In the Megadrive BLC the '3rd Umpire' views are not actually "action replays"; they are cut scenes. (there are two, out and not out) I suspect something similar has been added to the PSX version; they look suspiciously similar. Likely the synchronisation between the cut and the actual timing of the run has been bodged. Thirdly, Bowling in BLC96 is more involved than on BLC99; involving a power bar; this function is superceded in '99 using the PSX buttons but the options are still the same. Many of the mistakes complained about (duff computer fielding, too easy to run out,being unable to play a defensive shot, incorrect player details, lbws see the other reviews) are present in the original. Some have excused these by saying "it is okay if you save the game regularly" - no it isn't. Minor flaws are acceptable, but this is lazy and incompetent coding, or management (for allowing such a product out to manufacturing) [Incidentally, I remember my Megadrive BLC game crashed regularly; and I had two replacements and a (still) working Megadrive.. I had to save the game often.] Perhaps the classic example of lazy coding is the awful lbw decisions (disableable on BLC96 !); this is pathetic; if there is any REAL "physics engine" in there the LBW decisions should be 100% accurate. I cannot recommend this game; there are far too many bugs in the program; far too many things that should have been caught if the playtesting was even slightly adequate. In my opinion, this product was released before it was finished (I have been a professional programmer in the past so this is an educated opinion). If anyone wishes to play the copy I recommend acquiring a Megadrive/Genesis emulator and a copy of the Brian Lara 96 Cricket ROM image. (You will get a 2D version of the same game with the dull bits taken out). Advert Australia's Inside Edge magazine. Seems a strange advert - more like an article. Warne '99...close to the real thing With the CUB one-dayers selling out nationwide and Mark Taylor named Australian of the year, this county's love (Australia) of cricket has never been stronger. Shane Warne Cricket '99 is an example of how the game has touched the younger generation, too. It has sold more than 100,000 copies, making it one of the biggest selling PlayStation games in Australia. The graphics are good enough that almost any player is instantly recognisable, either by their facial features or their playing style. Even the way a particular character walks or stretches their arms has been re-created. Disagree that players are recognsiable. Very few players seem to represent their real life appearance. Each match is presented like a televised event, with multiple camera options - including helmet and stump-cam - providing the best view of the action. Many of the world's favourite grounds are available, and come complete with the sounds of local crowds cheering their home team. History can be re-written when players revisit a dozen classic matches from times gone by. While batting duties are easily handled, bowling with accuracy takes more patience. Players have to be delicate with the controls as they determine where to place the ball. In fact, the game can be a bit buggy when you try to pick the precise spot where you want the ball to land. If you want to make it even more fan, there are some interesting cheat codes that can be entered in the "Classic Matches" screen. For a tropical cricket match, SUNSHINE lets players enjoy a game at the seaside, and BIGBALLS makes the cricket ball inflate to the size of a beach ball. If you are having trouble with the fielders catching you out, enter DROPBALL and they will not take another catch. Once entered, the cheats work for all game modes. Received on 12 February 1999 Some problems I have: You hit the ball, you hear "It's in the air... and safe ... and out." That is a really annoying bug. As for Mr Stewart's complaints/comments
PS it is a great game in multi options for parties. Mr C Stewart said on 28 January 1999 Some errors/stupid things in the game
David McMullen said on 12 January 1999 I believe it is about time I put in my thoughts about the game titled Shane Warne Cricket 99. After reading some of the rather critical feedback about the game, I sat down and played the game to find any REAL faults. Firstly....I read an article about the players being somewhat outdated. For a game based largely around World Cup teams, and because teams like NZ do not have 20 players good enough to make the 20 man squad (name another wicketkeeper....Tony Blain perhaps?, I believe the teams have been structured successfully. About Michael enuto, he may have played just a few games for Australia, there is no reason why he will never play for Australia again. If Mark Waugh was injured, I would prefer enuto in the side as a replacement any day. Lehmann frankly does not deserve to make the Australian list because he is frankly a waste of space. He can't bat against genuine pace and most of the bowlers in SWC99 are pace bowlers. The commentary, yes, does get a bit irritating at times, but it is 50 million times better than the nasal Richie Benaud and his Chew for Chwenty Chew which somewhat forced me to stop playing EA Sports Cricket 97. Other than that I believe the good old Englishmen voice of both Jonathan Agnew and Geoffry Boycott add another dimension to the game as it is a break from the annoying Greig, Benaud, Lawry and the Chapell brothers, which we Australians have to put up with every Australian Summer. As for not buying the game.....you MUST. How can anyone say hire it a few times, but don't buy it? The games is the greatest sport sim ever. When I first saw Gran Turismo I thought heaven had arrived. The graphics of GT are great, but I have not played it for 6 out of the 8 months that I have had it! I love the player tracking, the graphics, the sound, the reality and the atmosphere....in fact I love everything about the game. Shane Warne Cricket 99 is a game which if you are the slightest cricket fan MUST BE BOUGHT! Only you can be blamed if you don't purchase it. Nothing compares to SWC99, Codemasters can be proud. After all, it's predecessors were good for their time. SWC99 is the number one cricket sim ever, with Nintendo's International Cricket (not super but normal Nintendo) coming second although a long way behind. 99.75634% Michael Russo said on 11 January 1999Codemasters set the scene for sportsgames in the future. After having played Shane Warne's cricket (that is the name given to the Australian release) for the last couple of months I feel that I can comment on what I believe to be not only the best cricket game I have ever played but also the best sports game. I believe that what Codemasters have done in creating Shane warnes cricket is lift the bar for all sports games that want to be called "simulations". The level of thought and detail that has gone into this simulation is staggering. The ability of playing on any test ground around the world with the appropriate crowd noises and home town support is truly unique. The pitch conditions, time factoring, skin colours, hair colours, excellent commentary and amazingly up to date statistics make this game believable and ultimately very playable. There are some drawbacks with the game which I will outline if only for the fact that I hope my comments can make and already outstanding game truly and all time classic. The first is field settings; in all of the previous incarnations of the Lara cricket series you could set your own field man by man in this case you must choose an entire predetermined field setting. The second is in terms of the players themselves, while it is true that this game boasts a big line up of each countries stars it is now already outdated. Speaking as an Aussie the best current spin bowler Stuart Macgill is not in the game nor is Darren Lehman or Colin Miller. Some players are not correct in their playing description Damien Fleming and Adam Dale should be swing bowlers and if Adam Gilchrist is only a moderate batsmen then something is very wrong. What I am trying to say is that it is not for these game developers to know all this only the fans will know these nuances of the cricket game what they should have included in the game is the ability to create your own players and give them statistics and attributes that you think are reflective of the way they play. The last point is that the updating of the stats, I feel that If you achieve a top score it should be recognised and come up each time you bat, in the same way when you make a 50 or 100 there should be a celebration the player should raise his bat and celebrate. In the same way I don't understand why when they do the motion capture of batting and bowling why do they only use the same motion captured player this is a little monotonous I think If you could get three or four batsmen and the same for bowlers and fieldsmen. Overall these are only minor points but if these could be rectified this game would be an absolute classic of all time. Overall I take my metaphoric hat off to the Codemasters they have created a thoroughly playable, enjoyable and professional game that will have a huge lastability and with some minor improvements this will go down as not only the greatest cricket game but the greatest sport game of all time. Grant Anderson said on 9 January 1999Some describe it as the ultimate Gentlemans Game. Others say its about as interesting as watching paint dry. Its the only game I know that you can play for five days and not get a result. While the Australian team are currently thrashing the Poms, lounge rooms across the great brown land are getting into Shane Warnes Cricket 99. The Codemasters crew in a clever marketing exercise have taken Brian Laras cricket, and put the Aussie spin bowling legend Shane Warne on the cover and released it to the growing Australian market. If you like cricket youll love the Playstation version. I dont think the Americans will get into it as they have little understanding of the great game, but if you have ever watched Taylor, The Waugh Brothers, and heard tales of people like SIR DON, do your self a favour and get this game. Playstation cricket is a must for you collection. You can start off in the nets having a hit to get you eye in and then head off to one of many foreign lands for your choice of game. You can choose you pitch, weather conditions, uniforn and stadium. Play a test series, one-day match or a friendly game. Enter NOWAYEAS as a code to open up the classic games The classic games are great and take the game to another level. I was most excited to play as Australia in a game against England and be able to control Sir Don who has an average of 99. I was disappointed to see Bradman wearing a helmet and the English ground covered in sponsorship. For a game that has paid a great deal of detail I think they should have matched the era a little better. Much respect to the Codemasters crew for the effort they have put into this game. Hours of good clean fun. In the end Cricket is the winner. Jordan Pepper said on News year Day 1999.Shane Warne Cricket is arguably one of the best sports games I have ever played the graphics are superb and the gameplay is simple but effective. The only complaints I have on the game is the fielding which is terrible and the players could have been a bit more detailed accept for different coloured hair. Excellent job Codemasters 95%. Vibhore said on 20 December 1998 in the Forum. Just thought I'd pitch in my two cents worth about Shane Warne's Cricket 99 on the
PlayStation. I had been eagerly awaiting this game. From the screen shots and previews I'd
been through, I was going to buy the game before renting it (I usually rent the game first
and play it for a couple of days before buying it). But, I rented this game this weekend.
Here are my thoughts: Dave Austin said on 20 December 1998 replying to the above review in the Forum. I have to make some comments on your review. John Clifford said on 19 December 1998 in the Forum. I would like to express my opinion on a few little niggles that the game has. So here
they are: Tim Glover said on 15 December 1998 in the Forum. Well yesterday (14th) I went to the computer store to see the release of Shane Warne
Cricket 99 on Playstation. The man had just put it in for people to play it! And guess who
got the first go!!?? |
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