This page will detail all the features you would like to see in a sequel to
Brian Lara Cricket. Sensible suggestions will be added here and passed on to
Codemasters who will hopefully look at them seriously.
I sent this list to Jeremy Wellard the producer on 24 February 1999. His response is included after the list.
General
A Nintendo 64 version.
NTSC version.
Include latest players e.g. MacGill, Miller, Martyn, Agarka, Gavin Robertson etc.
A player editor so that new players can be added to the game as they enter the
scene instead of sticking with the same old players forever.
A selection pool so you can keep up to date squads.
Make Australia the best team. Actually I think
this means make the ratings more realistic :-)
Don't base a player's ability just on their international averages. Players like
Langer and Ramprakash are much better players than what their averages suggest. But in the
game they bat according to their averages. So Langer with an average of 22, isn't as good
as Ian Healy with an average of 29.
Players should be given attributes as well as averages.
Give each player more attributes, such as Height. This will mean a taller fast
bowler, will extract more bounce out of the wicket than a smaller fast bowler.
Include special tournaments like CUB, Ashes, Sir Frank Worrel etc.
Include domestic tournaments, County Championship, Sheffield Shield, etc.
Floodlight match option.
Create a tournament mode in which you can choose your teams, venues, umpires,
commentators, etc.
Let non-test teams play test teams in friendly mode.
Add to the archive idea, by including the state teams and allow you to choose the
Australian and English teams from the Shield and County Teams respectively.
Be able to go on tour with a team, picking your squad, and having both one day
series and test.
Introduce a Career game option - like ICC where you take charge of a Test side
for over a number of years and tour countries - playing home nations and first class
state/county teams.
Introduce a Career game option - like ICC where you take charge of a Test side
for over a number of years and tour countries - playing home nations and first class
state/county teams.
To be able to skip the wicket keeper throwing ball to bowler and bowler walking
back. I can normally do this by pressing the X button but
it does not work always and you have to wait a while to make sure you don't start a run.
Dave Austin has more on this subject on
the Hints 'n' Tips page.
Being able to press a button and bypass Umpire's 4/6 signal.
Ability to switch between 1 player and 2 player mode in middle of game (like
every EA sports game).
Captains advice to bowlers / outgoing batsmen / batting partner (simple pull down
selections with half a dozen options would be nice i.e 1) Hit out 2) Look for runs 3) Play
your natural game etc.
It would be nice to see deteriorating wickets, plus more weather effects.
Very rarely does it rain, when forecasts are set to average rain, overcast day.
More Conditions introduced - Uneven pitches, cracks, natural swing etc.
Can select different umpires.
Better player performance tracking including batting:50's & 100's, bowling:
5wi & 10wm.
Definitely add injuries to players. Have the player removed for that game,
and if playing a series, it may last longer.
Update the World Cup section to the 99 World Cup setup. This includes changing
all the one day kits to suit.
The Stats section in the Archives part are nonsense - I have Alan Mullally
showing as having played 1 Test Match, taking 4 wickets but has a best of 6 for 38? Doesn't the stats option include real life stats as well?
More statistics - like Wheel Charts, Performance indicators, Career/Current
Averages, Highest Score, Best Bowling etc etc.
When setting a game to be played in England it nearly always rains - I once spent
around 7 hours playing a test for it to end in a weather-affected draw - we do want
realism but this is stretching this a bit too far - what next - play interrupted by a
streaker!!!!
Regarding the database - if the developers don't know the finer points and
player profiles and abilities then get someone who knows to tell them or help them! Well they did get all the stats and profiles from CricInfo who should
be fairly knowledgeable.
Minnow nations Malaysia and Canada please. I
think it would be better to get minnows like Holland and U.A.E. first. Also getting
stats and details on Malaysia and Canada could be difficult.
When the computer is generating results for matches between two computer
opponents, there are NEVER any really surprising results, be it with regard to the minnows
winning the odd game in the world cup (hey, there have been shocks at the last couple of
world cups, such as Bangladesh beating Pakistan, and when the W.Indies were beaten by
Kenya in the previous world cup), or with regard to the Test playing nations having
unexplained slumps when they play each other.
The ease by which a side can all be out (both when batting or bowling vrs. the
computer) makes for very short test matches which never last 5 days (not helped by the
fact it never rains, not even here in Nottingham!).
More comments and analysis of the teams before the match.
A good post match summary.
An option to change Captain or at least download new team lineups or entire teams
from the internet. You can download new squads submitted
by various people from this site.
Highlights options - record your favourite moments.
Option to play as one player of a team or play as the whole team.
Graphics
More distinguishing features for players (height, build, facial features, etc).
Player habits such as Alec Stewart twisting his bat and Muralitharan's bowling
style.
Manhattans, Bar-Graphs, Pie-Charts and worms used to describe the progress of a
team or individual player.
More playable camera views.
Show wear and tear on the pitch including footmarks.
Have drink breaks and the cart comes out differently for different teams e.g.
West Indies motorised cart.
Add the players names on the backs of the ODI uniforms. This has been done
for a number of EA Sports 99 Releases and they add them even for created players. If
this can not be done, at least add the players numbers on the back of the ODI
uniforms. e.g. 23 for Shane Warne.
Change the headwear for batters. Most players will not wear a helmet when
facing a spinner. Give them a cap, rimmed hat or nothing, even if this is done
randomly.
It is a little silly how only the keeper wears a hat when fielding. It should be
random whether an individual fielder wears a cap,wide brim or nothing, also if a person is
fielding in close they should wear a helmet.
Make the croud look better than a flat area with coloured dots.
Better menus.
The sight of the umpire waving Leg Byes and sixes and fours is a real crippler
for me. OK, I know a test match is set to last 5 days but I don't have 5 days to devote to
playing it. Why can't these be bypassed.
Stop the ball bouncing off the crowd.
Players to walk or side step rather than SLIDE!
Have pigeons and other birds, blimps flying about.
Have presentations ceremony at the end.
Customise the costume (uniform?) you want
to wear.
Commentary / Sound
Commentary not to know/let on immediately that a four or six has been hit.
Definitely more commentary (Geoff Boycott) during play.
More emotional commentary.
More commentary - more analysis of the current game you are playing in -
explaining if the bowlers or batsman are doing well or badly in more detail.
Can select different commentators.
Shouting behind the stumps by the wicket-keeper.
Crowd REALLY sounds like thousands of people, rather than a few people clapping.
More sound from the crowd,etc during play especially in very tight situations.
Sound of the ball hitting the advertising boards.
Commentary to be more accurate - remove clangers like 'In the air, safe and out'.
Batting
Ability to move batsman out of crease when playing a shot.
The game just isn't the same without many people's beloved PULL SHOT. The
HOOK and LEG GLANCE just don't cut it. Dave Austin says - I think you can. It
just comes down to timing. Same as playing a true leg glance or a flick off the
pads. The computer bowled a sort of bouncer at me on a damp pitch and it only came
up chest high or lower. I then played a pull shot somehow (just pushing to the leg
side and x button). It was just timing I think, and the right ball. Same as
playing a cover drive off the back foot.
Changing game controls. I have played BLC on Sega and now I am finding that the
PSX version is much improved but there is still a lot of similarity between the two game
controls (especially batting).
Glitches like collision detection to be fixed i.e. bowlers don't walk through
umpires when they are going back to their run up.
A separate button so the batsmen can charge down the pitch (but it has to be
extremely well timed).
Ability to move batsman after deciding bowler has started delivery.
Batsman run faster with a dive button for those risky runs.
When balls hit into outfield it'd be nice to see where the ball is in comparison
to the fielders. In the PC version the little radar shows the ball and fielders but
its hard to tell if its safe or not.
Show the batsmen acknowledging the crowd after a 50 or 100.
Show the batsman react to a close decision by the umpire.
Make different batsmen play different shots to the same ball e.g. currently if
you bowl in a certain spot every time all they do is sweep and miss.
Different shots for different batsmen, better chance of succeeding with 'favoured
shots'. Perhaps customisable (shorter batsmen play better square of the wicket,
taller batsmen tend to drive the ball better).
Different aggression settings, ability to hit ball further for instance.
Computer batting partner. A test can be a long time, perhaps allocate which
batters are computer controlled as they come out to bat.
Different batting styles.
A runner on when a batsmen gets injured. Can a
player get injured? If not then add that as a new feature.
When cancelling running for a quick single the batsmen ALWAYS run halfway down
the pitch before going back - even though the CTRL button is pressed immediately.
Make the run-rate of the game more realistic. In a BLC Test Match the
average run rate is about 5 per over for both teams, in a BLC One Day International it's
near 7 unless you are bowled out. For realism, make it about 3 for Tests and 5 for
One Day. It would help if batsmen defended good line and length deliveries, rather
than worked them out after a while and belted them for four. Only Lara, Tendulkar
and Jayasuriya should be able to do this.
Able to run when a appeal by AI is not out. I have noticed that the ball usually
passes a fielder but you still cannot run.
Option to be allowed to, or not to walk on dubious decisions. Obviously not an Aussie :-) If you're out - you're out, you can
not just stay there!
Non-facing batmen to back up when the bowler is releasing the ball. Currently he
does not and this makes singles more difficult to come by as the fielder always (?) throws
the ball to the wicketkeeper.
Batsman 'Settled' indicator - like International Cricket Captain - the longer the
batsman stay at the crease the harder it is to get them out - or it will have to take a
brilliant delivery to get them out.
Bowling
Different bowling actions.
More variety of bowlers. have slow, slow-medium, medium, medium-fast,
fast-medium, fast, swing, off-spin, leg-spin and more. Make different individual bowlers
have different styles, e.g. Cairns bowls differently to Donald.
More variation for off spin and fast bowlers. (e.g. Saqlain's arm ball, Shane
Warne Flipper, Afridi faster ball and fast bowlers seam and swing ability).
Better bowling action for spinners, separating finger and wrist spinners.
Every bowler should have their specific style e.g. Paul Adams.
'Effort' ball for a fast bowler (and for that matter for a spinner, they do say
that early on in a spell a good spinner should give one a real rip..It can't be done every
ball though).
Have a manual appeal button.
Louder and realistic lbw shouts without changing the view when the batsman is
out.
The White Ball in limited overs does not swing any differently from the usual Red
Ball used in Tests.
Allow no-balls for overstepping or throwing!
The best fast bowlers are not as effective in this game as they should be,
especially in One-Dayers they are expensive. You should be able to take a lot of
wickets with Donald and Pollock in tandem.
Grade bowlers more pace-wise - Donald, Waqar, Shoaib (I presume he will be in the
next version!) should be FAST bowlers, then put the likes of Prasad and Mullally as
FAST-MEDIUM; Damien Fleming as MEDIUM-FAST and Ealham as MEDIUM.
Rather than having separate "swing" bowlers, give the ability to
"outswing" or "inswing" the ball to some bowlers in addition to their
pace or otherwise - Wasim could have the ability to do both, Fleming just
"outswing" and Waqar "inswing". Not all bowlers, though, would
be given this asset.
An appeal option, so the harder you appeal may sway the umpire towards a
decision. Umpires are not swayed by the strength of an
appeal :-)
Allow the user to determine what type of grip the fast bowlers use, such as (seam
in - seam away).
More special bowling deliveries - such as Yorkers and Quick Bouncers.
Currently there's no penalty for bowling your bowlers into the ground
(despite what the manual says about no-balls, I've never seen one in 1000s of hours
playing!). How about the bowlers' target circle becoming bigger as the get more tired?
This would be a lot more realistic - the more knackered they are, the less accurate. Fast
bowlers of course would be affected more by this, spinners less.
Fielding
Stumpings in the game by making the batsman more agile at the crease.
Accurate fielding restrictions. The restrictions come off after 1/5 of the total
overs of the match! In a fifty over match, they come off after 10 overs!
Once wicket has fallen, batsman to walk and not stand there.
After wicket falls, ALL fielders should congregate together to congratulate the
bowler.
Base the fielding on the way Lara 96 was (as it is much easier).
Fixed field settings to cover ALL main field setups or dynamic positioning of
fielders.
The ability to make custom fields should be introduced.(That's one of the most
frustrating aspects of the game). Shocked to hear that field settings are not
customisable. This is a MAJOR flaw, and takes most of the strategy out of bowling please
fix this!
Fielders are more disciplined when a ball travels past within half a metre of
their position. Dave Austin says You
find the fielders are a lot better stopping those balls which seem to just go by them by a
few metres if you up the level. On Village they never stop it unless it's at them,
but at test they dive more than Jurgen Klinnsman.
Wicket keeper to have better hands especially against spinners.
12th Man Selection so when a player gets injured the 12th man comes and fields.
When fielding manually, the camera angle changes thus the arrow keys that are
being pressed to control the fielder's run become wrong - as a result the fielder winds up
running away from the ball.
The computerised fielding option has a serious flaw in that the fielder will
saunter over to the boundary to stop a 4 from crossing the ropes - arriving in plenty of
time, only to stand there and do nothing as the ball sails past.
The computer batsmen set off on suicidal runs when in manual fielding mode
- although to compensate for this they stand at the crease and refuse to run when a
manual fielder is diving around near the boundary after a dead ball when a single is
blatant.
Include much more field settings (I mean about 15 more fields) and no custom
field setting. No custom field setting? Why not?
No custom fields unless the computer is able to adapt themselves to the custom
field.
Fielders throwing ball to keeper / bowler at stumps to not always be perfect
throws. Occasional wild throws.
Most wickets fall to catches in the outfield, especially in one-dayers.
Although BLC is better than many others, it would be better if there were more catches
behind the wicket (this happens a lot when you play the wrong shot when batting but the
computer doesn't tend to edge it much).
Diving spectacular catches.
When the bowler runs to collect a ball on the boundary and throws it in, the
bloke covering the wicket throws it, underarm, out to the bowler on the boundary and he
walks ALL the way back. I wish this didn't happen.
Some of these wishes seem to contradict each
other. The problem seems to be more that the game is not consistent enough at
certain points like the fall of a wicket.
Bugs
Detailed Wish Lists / Gripes
Paul Robson sent this long list of wishes
and his thoughts on how easy it should be to implement them.
This is my "wish list" for BLC 99. This is not so much improvements
but things which would make it much better for little or no effort. These are all for the
PSX version but from what I gather the PC version is the same.
None of these would take a great deal of development time. These are also
presented as fixes, rather than simply complaints. Some of these would take only a minute
or two to fix : an assessment of the time is given after each one (excludes those marked
as unknown)
As an estimate, (especially as it is probably in 'C') fixing and testing these
would take no more than one man-day.
1) Fix the LBW decisions. Shouldn't take long if there really is a "ball
physics" engine in there. Make it 100% correct. Whether its graphics or physics, it
isn't at present. [Unknown difficulty : Easy if ball physics]
2) Change the 'skip graphics' button from X to something else, OR change the run
button (to up/down joypad ?). [Easy]
3) Extend the 'skip graphics' so it works on all cut shots and pretty
animations. [Fairly Easy]
4) Have 'skip graphics' as an option (leave only for wickets ?). Probably on the
settings screen. (2-4 are designed to speed up the game flow.) [Moderate]
5) Fix the 'abandon run' problem. This is probably the absolute MOST important
problem in the game - if you turn down a single you cannot do so until you have run
halfway (so you might as well complete the run !). If this is difficult to do (because of
the way running is coded) speed up the running - or anything. This is a disaster. [Doesn't
matter - it is imperative to fix this]
6) Improve the ball visibility. Red does not show up on Green very well. Have an
option to make the ball yellow, orange or white, or make it larger than it should be to
scale. It is almost invisible on my 20" screen. I know what this is they are
developing on monitors with sharper pictures, not Playstations connected via UHF ! [Fairly
Easy]
7) Make the computer turn down ridiculous runs automatically (another fix to 2/5
bug) except for maybe the last 15 overs of a One Day match. A ridiculous run = ball very
close to , or in hands of a fielder within the ring. [Fairly Easy]
8) By default, a Slow Left Arm spinner should bowl round to RHB and over to LHB.
'Change sides' should reverse this. [Easy]
9) The computer players to occasionally bowl variety balls (i.e. googlies) -
randomly is easiest. [Easy]
These would be nice but are no means essential : still pretty simple.
10) The batsmen to run automatically if there is definitely 2+ runs there
(expanded def of 7 but backwards!) [Moderate]
11) Fix the ridiculous bounce & top edge problem on hooking (probably the
same error). Not a major gameplay problem but invites ridicule. [Fairly Easy]
12) Improve the save dialog. Rather than have the player name them, have an
option to name them automatically (e.g. Pak v Ind 200-3) generated from the scorecard.
[Moderate]
13) Varying bowl speed (continuous not discrete) so bowlers have genuine
variation in their basic speed. Would improve the realism of bowling 50% [Probably
moderate or harder if would need retrofitting to old data sets and saved games?]
14) Change the irritating habit of reading the score every 4th ball of the over.
(not a major problem but annoying :)) [Easy]
15) Implement offside wides. It only seems to be possible to bowl legside ones.
[Easy]
These would be nice as well, but its difficult to estimate the complexity of
these.
16) Equalise more the 'danger' of some shots. Pulling seems to be very risky
compared to driving. [Unknown]
17) Make the 'challenge' teams available to the full game [Unknown]
18) Fast Save/Load to a reserved memory card slot, or just to memory itself.
[Moderate]
It would be nice if a cheap upgrade were available, for those of us who have
Playstations. Releasing upgrades more or less immediately for the PC version is IMHO a
defacto admission that the first release was not of sufficient standard.
Scott Norrish sent a list
of 7 gripes and also suggested potential solutions/implementations.
Wish List for Shane Warne Cricket 99
My major gripe is with the fielding. The manual fielding option is impossible to
use if expect to win the the game. To fix this, I suggest the following alterations,
1) Change the viewpoint depending on how high and how hard the ball is hit, a
scrolling camera would work which zooms in and to give a full view of exactly where the
ball is in relation to the fielder.
2) As in many baseball games, use a marker or circle to show where the ball is
going to land if it is hit in the air. This will give us some idea of which way we should
direct our fielder immediately as the ball leaves the bat.
3) Make the fielders and the ball larger,when the ball is hit hard it is
difficult to pick right away. Also, the bigger fielders will allow the player to see
exactly whether or not he is in a position to field the ball i.e. if the fielder has been
moved so that the ball is close enough to him, he will field or at least block the ball
(no more of this ball rolling inches past the fielders left boot whilst he runs along side
it for twenty or thirty metres until it stops!)
Other than that I have a few more general suggestions that I believe will make
the game better and more realistic
4) All non-spin bowlers to be classified according to speed, instead of merely
straight or swing, and given the option to bowl inswing, outswing, off cut and leg cut,
and a slower ball. Just how effective each delivery is will depend on the characteristics
of the individual, and also the pitch conditions. Each player can be given a rating as to
how good each of his deliveries are.
5) Batting:- * The timing of the shot needs to be adjusted so that the button is
pressed at the time that the ball gets to, or is just in front of, the position where it
should make contact with the bat (this position will depend on the shot selection) i.e. if
the button is pressed slightly early when playing a straight drive, the ball will tend to
go in the air, while if it is played slightly late, it will tend to be hit into the
ground. The same with a cross-bat shot (cut/pull/hook) but the earlier the button is
pressed, the more the ball will be directed straight, while a late press will see a shot
directed behind square of the wicket. The accuracy of the timing needed to hit a solid
stroke can be varied between the Village, County, and Test levels.
6) Definitely include a create player option.
7) Include a lot more statistics, enable tracking for all players in a world cup
or world series. Include more records and announce personal milestones (i.e. update a
players highest score when broken). Make the settings and trackings actually save between
games.
Kris Rajan sent a detailed list of
15 wishes/gripes which I have included in its entirety below.
I was annoyed with the fact that Codemasters had ignored international
advertising boards.... For example..... Cornhill Insurance board shown predominantly in
Asian Countries....Is "Bombay Drying" the best they could come up with?!?
They got the MAIN sponsor of Indian cricket WRONG as well. It should read
"WILLS" NOT "WELLS". David
McMullen says With 'WILLS' being 'WELLS' this is due to no settlement being made
between Codemasters and WILLS....thus the change in the name...copyright laws. Robert Ian adds I think another reason why Wills is
spelt Wells is because Wills is a tobacco company, and I don't think many countries would
allow a game which "advertises" for a tobacco company to be sold. With all of
the anti-smoking stuff going around and all of that.
The third umpire is practically useless. In the game they replay the run
out incident at a speed which is similar to that of the actual play. In effect, we
can't see the detail, and hence there is no emotion in the gameplay (or commentary for
that matter.) Good idea - poor execution.
No stumpings!!!! Obviously unrealistic.. Hard to implement due to the
complexity of the batsman..... however, I expect this to be changed in time for the next
release...
Boring commentary.... It seems to be looped.... Its extremely good for first time
hearing.....after that it just gets boring. They could try to get a 'commentator
rotation' as well..... Instead of two Brits.... try an international mix..... Holding,
Benaud, Greig, Gavaskar and Boycott. Plus they shouldn't have a 'Main' commentator
(AGNEW) who calls most of the gameplay....it doesn't work like that everywhere...
The cut scenes within the game are far too long... I'm sure everybody would
rather see more emotion in a small scene than a long scene where the batsman trudges off
50 yards after being dismissed!!! For example...wicket falls....batsman shows
dismay...bowler shows variation in delight(depending on 'importance' of batsman) and crowd
is shown cheering, silent, stunned etc. Some good commentary could be slotted in
here! Not much description of the dismissals with connection to the game... I don't
mind the 4/6 signal because it is done during the period when the crowd is cheering and
batsman/bowler get into position..
I thought the best part of the game was the ability to vary 'viewpoints' within
the game. Helmet cam, Umpire cam.....great for replays......but USELESS for
Gameplay!!! You can't see the bowler at the point of delivery in all camera views,
so they are useless for batting.. THEY WERE MISSING MY FAVOURITE CAM - STUMP VISION!!
(Superb for replays where the batsman is bowled!)
Poor running between the wickets.... no diving.... no urgency in the
running.....can't change the pace at which they run... Its also really unrealistic
to see two batsman run synchronously.....Mirror images?!? Also have you ever seen
two batsman ground their bats and run 10 yards past the wickets during an easy
single? I doubt it!!! This is where player attributes can be
implemented...e.g. pace, acceleration, quickness of turn, agility, handling, diving,
stamina, even previous INJURIES (Hinder throwing,
fielding)....
No custom field settings! Aagh!! They've really got work that one
out! Imagine having only a limited amount of field types during real play....
Its stupid to not be able to cover all obvious danger areas in one setting....
Unfortunately, the computer bowlers are hopelessly stupid.... I can't put it in
any other way! They show little sign of variation -little or no use of : slower
ball, quicker ball, googly, flipper. Fast bowlers are especially 'dumb'. For
example, short ball after short ball on a damp wicket.....hmm.... I was pleased with
the spinners, they show good bowling prowess even though they failed to take advantage of
their full repertoire.
The best part of gameplay, were the drama of dismissals....small 'nicks', edges
onto stumps etc.. However, batsman are apathetic to dismissal - they just get ready
for the next ball!!!!! In short, players are lifeless... fielders run into the
middle to congratulate bowler-however
The bowler gets ready to bowl the next ball even before new batsman gets on the
field....
Fielders just stand there... (no high fives or any visible interaction)
Wicketkeeper's and bowler's reactions are the same after each dismissal!
Add detailed player bio's to incoming batsman/bowler... more TV like....
MAKE BETTER CROWDS.....at least make them 3d... an array of dots is very
unappealing...especially after Jonathan Agnew says "Oh good catch by that
spectator!" It actually looks like the ball squishes the spectators!
Have loud LBW appeals even when batsman is not out.....adds to drama....
The fielders aren't perfect....even if they are South African.....have misfields,
unsuccessful diving/sliding and poor throwing.
Captains should be interchangeable....especially during a 7 year test
career! Make captaincy skills vary between countries.... i.e. Test nations- more
aware of tactical play than minnow countries...
Matt Lane says - When batting it would
be nice to be able to see where the ball is going in terms of splitting gaps and heading
towards outfielders without having to guess or wait for the batsmen or commentator to hint
that the ball is safe.
Sometimes the camera focuses on the ball too much in the field, it would be good
sometimes to know what the balls relation is to the fielder that will eventually claim it,
while it is still in travel.
I reckon the cameras be customizable, so that you can have a customizable angle
camera for the pitch action (when bowling/facing) then another option (customizable camera
angle) for the fielding action
If I was to set-up my cameras under this system I'd have the default pitch
camera (as in current game) as my bowling/batting action screen ,then once (if) the ball
is hit, a camera angle that tracks the ball from the strikers end allowing you to see
the ball actually go between the fielders hence allowing your batsmen to set off running a
lot earlier. This kind of anticipation of runs along with your knowledge of the field
settings in that particular match can turn 1's into 2's, 2's into 3's etc etc. And of
course this all adds up to bigger team totals if you're good.
Database Wishes
Please note it is very hard to get accurate information on every player.
Whilst you may know the exact details of a particular player the developers may not and
have to rely on stats.
Give Australia more spinning options.
Make Gilchrist an aggresive opener.
Submit your own Wish List
Name
Email address
Platform
Brian Lara Cricket/Shane Warne Cricket 99 Wish List
Codemasters Response
Jeremy Wellard the producer of Brian Lara Cricket responded to this wish list on
26 February 1999.
Thank you for your email, I have visited the wish list on your site a couple
of times already and it makes interesting reading. I will, of course, continue to monitor
it once the PC version is released to pick up any more feedback.
The PC version left Codemasters for duplication and distribution a week ago
today so will be in the shops on March 19th. We were able to make a few tweaks here and
there over and above the PSX version as we were given a fair bit of extra time before
Marketing wanted the game out. Thus, some of the points on the wish list have been
included already.
Australia are the best test side - if you run a CvsC test match against
England they are most likely to come out on top.
There are already different bowling actions for leg spinners and off spinners
in the PSX version.
Keepers inefficiencies with spinners on hard wickets sorted out - accurate
number of byes now.
Computer bowler's AI tweaked - more variations in their deliveries, spinners
bowl full repertoire (the leg spinner does me every time with the flipper).
Gilchrist is now aggressive.
Computer run rate during 50 over matches improved.
Computer judgement of runs tweaked.
There are other things that you'll notice when you play the final
version.... We have also put in a cheat to show bilinear filtering on the pitch for
the 3dfx version and some D3D cards. This is to show why I decided to filter the stadiums,
horizon, sky but not the pitch. Grass just does not look like it does when filtered.
We will be putting out updated teams complete with commentary names before
the world cup. There will also be a team editor released, as I think I've already
mentioned to you. I'll keep you informed with developments on these.