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International Test Cricket

 

A lot of these tips are also valid for the PC version.  Also see the PC Tips as a lot of these are valid as well.

Quick Tips

Batting

Michael says - If you are ever facing a left arm chinamen bowler eg. Michael Bevan or Aamir Sohail then leave as many balls as possible because the keeper seems almost incapable of taking the ball and you can get 2 or 3 byes every time. I realise that it is very boring but it is effective! On test level the best way to play the slow balls that are pitching at your feet is to play a block, making sure to press the button very early.

Ezra says - When batting in a test match it is best to block 10 or 15 balls at the start of your innings and after that you will be able to time most of your shots. Most of the time I do this I can get good batsmen to 50 and players like Brian Lara to 100, 200, and even 300 runs.

David Johnston says - In Test Matches, the computer nearly always sets a very close, attacking field to start off which means you can afford to use the O button regularly to get sixes early on (especially the straight drive and on-drive), however I have noticed that once a batsman reaches a score of 75 the computer sets a defensive field for that batsman. After this time it is best to try and score singles and twos with that batsman rather than risk the six-hit button as the fielders will be pushed out further towards the boundary - a point worth noting I think.

K.Vishal says - In Brian Lara Cricket, the fast/medium bowler bowls a short ball. Going for the hook shot can be dangerous all the time. In this case, Play the perfect square cut using shift button. It races to the fence.

David J. says - When you are batting in a one dayer, and when the spinners come on don't be afraid to sweep because this is very effective especially if the field is more square you can sweep down the leg side all day and pick up 3s and 4s. But don't late cut because this usually goes straight in the wicketkeepers gloves but late cutting of pace men and especially swing bowlers is very effective.

Stewart says - Cut shot is great but don't use the hook shot when there is a fielder at fine leg as he will catch you most times. When using the cut shot use the O button because it will go to the boundary most times.

Adi Griffiths says - Don't be afraid to use the 'O' button, especially for the straight drive. This can garner masses of runs against the pace bowlers. Just pick a large gap on the field and play the shot nice and early. This can be especially effective in the early stages of test matches and also in one-dayers with fielding restrictions still in force. You will get out occasionally, but one for one hundred off eight overs is better than none for fifty off fifteen.  I have to agree with this tactic, pick the gaps and the 'O' key can be relatively safe.  With spinners especially Warne I tend to always aim to the leg side.  Have hit Warne for 4 consecutive 6's this way.

David McMullen says - I have sorted out running between the wickets.  Much alike the Shane Warne / Brian Lara Cricket of old, the button which you press to bowl faster, also gives you a burst of speed when running.  The speed burst is just that, a burst, but it does get you home faster.

WARNING:  The burst works once per run only.....use it only if necessary...because your player seems to tire.

Sam Jeffers says - The square cut is an excellent shot, play it early use the O button, it always goes over the head of gully and is invariably four runs. Play it instead of the hook. If the ball is short and straight, position yourself a little outside leg and watch it sail into the advertising boards.....

Troy Vigors says - When you play the defensive shot you can always get a single if the fielders aren't right near the bat e.g silly mid on. The bowler and wicket keeper will not make any attempt to field the ball.  Actually I have seen the keeper field the ball once when using this strategy and I was run out.

Dave says - When batting, when the position of the circle is set, choose the shot you wish to play. The moment you see the bowler's head appear, hold down the directional buttons required to play the chosen shot. I find that the batsmen tends to time the ball a lot more sweetly when you play the game this way! Happy Gaming!

Ben Bergan says - When playing against pace left handers are better to open the batting with because the bowlers tend to stray on middle leg stump and it's easy runs with the straight drive and leg glance.  Also the square cut is also a top shot.

Dave Austin says - I was just flicking through your "wishlist" for BLC/SWC. I noticed one thing there was about the time it sometimes takes when you bowl a ball and then have to watch the wicketkeeper throw it to the bowler who walks back.

The reason is because the batsmen have either made a run or attempted to. Test it out.  While batting, hit a shot and don't move off the crease.  When the ball comes back, you'll notice you can press X and it quickly goes to the next ball.  But, hit a run and say run a single.  Now it will take a while as I think the game is sort of catching up on who's on strike.  I think if you run 2 or 3 it takes longer each time.

So if you hate having to wait, NEVER run when it's a certain boundary. Never run until you are sure you can make it, cause even running then turning back causes it to slow down and have to think.

Bowling

Nick Davies says - It is ridiculously easy to bowl the computer out for tiny totals in test matches by setting a very attacking field (i.e. with four fielders very very close to the batsman) and by using two accurate spin bowlers bowling just in front of the batsman's heel (easiest by bowling from the leg side of the wicket). Catches by the close fielders are VERY common, LBW's are common, the keeper catching behind off an edge common, and you even get the odd catch at close mid off/on and at square leg. I managed to bowl India out for 13 using this tactic (and only three of those runs were off the bat - all others were the occasional byes you get by bowling like this).

Andrew Briggs says - In a one day game open with spin/swing bowlers they do much better than when fast or medium pace and the opposition fall behind the runrate they will find it difficult to recover.

Simon Roulston says - When bowling in any match, place the cursor just short of a good length, just outside off stump. As you bowler runs in wait until he is at the stumps before pressing the burst of speed button. This make the delivery have a bit more bounce than if you press it during the run up. This will prevent runs in a one dayer and take wickets in a Test.

Gau Sura says - I played a world series/world cup/knockout tournament (20 over match) at village level.

Here's my take on bowling.  It doesn't matter what line-up you select, the opposition will score at 7-8 runs per over for the first 6 overs of the match.  Then, the fielding restrictions are off.  Set a defensive field, bring on a med-fast pacer, and bowl a slower ball at the off-middle stump, and watch the wickets fall.  For a swing bowler, bowl an out-swinger to the off-middle stump, for an off-spinner, an arm ball right in front of the bat would consistently do the batsman in.  I have noticed that the success rate of this sorta bowling is about 85%.  I have taken about four hat-tricks and 1 four wickets in a row.  Bowling a straight line (and a slower, looping ball) will clean out the tail.

Aam Bell says - You can get easy wickets if you use a off spinner or swing bowler. With a off spinner bowl an arm ball on middle stump and at a length that will hit the top of the wickets, the batsman  will try to sweep the ball after it turns and miss, bowling him out, works best on the middle order with slow left armers.

With a swing bowler set a strong off side field with a man at deep cover. Bowl a out swinging half volley/yorker out side off stump and the batsman will cover drive for six, but it will carry to the fielder and be caught. I got 5 for 6 off 1 over with Gavin Larsen doing this.

Vijay Patel says - In a test match, if you want to get the in-close edges, bowl it just in front of off-stump, put a man in at both silly field positions.  And you should get the edges!!

Pieter Reeve says - If you have just started bowling and you have taken a wicket do GENERATE INNINGS and the batting team will do badly.

John Savage says - Get easy wickets- select a fast bowler and select a slower ball then with the positioner move it to behind the stumps so that the middle of the positioner is at the off stump the player should play a forward defensive shot which will either bowl him of trap him lbw it also works on left handers

Mathew Thorpe says

Quick/Easy wickets

When playing a match where you need wickets fast pick a spin bowler, go to weather forecast and press X,when back at match bowl ball quickly the batter will still be taking his marks so if you bowl the ball fast enough you can bowl him out. Some times it won't work so keep trying.

Kieron Turner says - If you need a quick wicket I found a way to get one. Just like Brian Lara cricket on the Sega there is a way to dismiss the batsman by placing the ball in the one spot. Just have someone like Shane Warne (works best) and bowl a googly full toss. If the batsman tries to block he will go out LBW and if he is aggressive and tries to slog he will go out caught.

General

Imran says - Never and for Christ's sake never ever try manual fielding.You are bound to get burned down by using this foolish tactic.

Detailed Tips

More tips from Nick Price

Batting is a flaming passion for all addicts to Brian Lara/Shane Warne cricket. Pitches have a telling say in a total run score. There are 5 types of pitches DAMP, GREEN, NORMAL, HARD and DUSTY.

Damp pitches are a batsman's nightmare, but a bowler's paradise after about 10-15 overs. I always bowl and bat, but I still don't rub my hands together when I see a damp pitch, because I play to make some big run scores. (I am talking about 1 day matches.)

Green pitches are the worst. Easier to bat on than a damp pitch, but not too much for a bowler. Very ordinary. A 150 run score is pretty good on that kind of pitch. (I always plat on TEST mode.)

Normal pitches are an o.k. batting strip. A 175 score with the bat is o.k., but chasing it isn't as easy as setting it. Bowling is the same as batting o.k.

Hard pitches are the ultimate batting pitches. I normally make 250 on them, with a top individual score of around 70-80. (I don't cheat). I usually play with India in one-dayer's, and Rahul Dravid is the most consistent.

Dusty pitches are slightly exaggerated, but the outfield is lightning quick. It is most common to find these pitches in the sub-continent. I also love batting on those pitches.

The weather doesn't affect play too much. Grey weather is supposed to restrict the amount of overs, but I haven't hung around long enough yet to see.

Great teams and bad teams to play with

Australia great in the Test arena, but I tend to crumble a little with them in one-dayer's. Test 9/10. One Day 7 and a half/10.

India my favourite in one-dayers, although pretty good in Tests as well. Lack fielding in tests. Test 7/10. One Day 9/10.

Pakistan aggressive side with my second favourite batting line-up. Good in both forms. Test 8/10. One Day 8/10.

Sri Lanka smashing batting in one dayer's, but struggle to stay in with tests. Test 6 and a half/10. One Day 8 and a half/10.

England nothing special in one-dayer's, a little better in tests. Test 7/10. One Day 6 and a half/10.

New Zealand not enough players to choose from, not bad limited overs cricketers. Test 7/10. One Day 8/10.

South Africa no doubt these guys are good to play with. All-round class. Test 8/10. One Day 8 and a half/10.

West Indies I don't like there line up. It is too restricted, and very boring. Test 6/10. One Day 7/10.

Zimbabwe a few more star players, and they would be my favourite. Lack a bit of class bowling. Test 7/10. One Day 7 and a half/10.

Kenya the best ICC associate member team. Not great, but they occasionally have their moments. Test n/a. One Day 4/10.

Bangladesh not so good, no stars at all except for, "Amin Ul Islam". He is o.k. Test n/a. One Day 3/10.

Scotland I have recently tried them, and they aren't good with the bat. Okay with the ball, though. Test n/a. One Day 3/10.

United Arab Emirates a few o.k. players make them better than nothing. Test n/a. One Day 3 and a half/10.

Ireland probably the worst side, the only side not to compete in a World Cup. Test n/a. One Day 2/10.

Holland nobodies with the bat, o.k with the ball. Test n/a. One Day 3/10.

Nick Price says

Being played on TEST level:

BATTING:

Once you get your eye in and your timing to perfection as Johnathan Agnew would say, it can be quite easy. You have to really concentrate every ball,and if you don't, that is when run outs occur. If you are playing a shot along the leg side with X button and it is straight at your pads, wait till it hits the pitch then press. If you are like me, just playing 50 over World Cups it is important not to be too attacking. The O button is a troublesome though sometimes quite useful button. Only use in case of emergency.

BOWLING:

FAST/MEDIUM FAST BOWLER:

Quite boring to use, though if it is a bad pitch in crap weather 5 wickets is a big possibility. Have to be pacient and try to take wickets if you are going to conquer the batsmen on a good pitch.

LEG SPIN/ SLOW CHINAMAN BOWLER:

Very good if you don't have an agressive batsman out there caning you. The wrong-un/googly just outside off-stump to right hander is a beauty if you put flight into it with the triangle button. The flipper spanks and tricks the batters rarely when they keep on annoying you by sweeping.

OFF SPIN/SLOW LEFT ARM:

Same as all the other bowlers, depends what pitch. Arm ball is a rad one, and the normal offie with alot of flight confuses most batsman.

SWINGER:

Probably my favourite. The out and in swingers with heaps of triangle are great but it depends who you are playing and the weather. Bowling to a South African tail for example, don't be too confident.

DOWNSIDES To Shane Warne Cricket 99':

Setting your own field. That just sucks. It makes me sick.

Not being able to make your own team is a bit harsh, but, it is a downside ...

Not being able to play a World Cup in an ICC associate member's home country. eg. Kenya.

Random weather. I love grey smurky weather. Love it.

Nic Robertson says

BATTING

Firstly I would like to say that the late cut (not the square cut because you'll probably miss it) with high power against a short ball from the quick bowlers can be a deadly weapon if you time it. Anything from a straight ball pitching around off-stump and wider can be late cut. The timing with the late cut can be extremely early or extremely late.  If you mis-time it the worst thing that will happen is that you'll get a single. Oh yeah, and if you see it pitches outside leg stump, leave and it will go for 4 byes.

You should be very wary when playing the drive(or even the defence shot)against swing bowlers, because it is very easy to get edges to the keeper or the stumps.

Never play the late cut to a spinner.

Very occasionally when you play a defence shot and take off for a run, the keeper will go and get it AND occasionally when you play a shot just to the side of a fielder, they will dive on it and throw down the stumps, so be careful of that.

BOWLING

In a test match where you are looking to take wickets, don't be afraid to use the field placement with 3 in very close on the on-side and 3 in very close on the off. Sometimes try giving them a full toss on leg stump and quite often he will he it to bat-pad.

When you are using a spinner, try pitching a few up on leg stump (no full tosses, though) and sometimes the batsman plays a sweep shot straight to the keeper.

COMMENTARY

Something that I found is that if you leave the game on the screen which pops up at the end of each over for a minute or 2, the 2 commentators start to talk about other things which can be quite interesting.

Lastly, I would like to say that I am a little disappointed with the fact that you cannot go up the pitch when batting and you cannot make your own field placements.  Apart from that I am very pleased with the game.

Dave Austin says

OK, I’ll make a try here at some tips:

Firstly, make sure the eleven players you pick can bat fairly low. Don’t have a long tail. Preferably have say two opening bowlers and a top spinner. Then make sure some of your batsmen can bowl well, and that you have a decent selection of styles, swing, fast, slow left arm chinaman, leg spinner, off spinner etc. I have found with Australia I only take McGrath, Fleming and Warne as my bowlers, using the Waughs, Bevan and sometimes even Blewett as other bowlers.

Batting:

The key is probably shot selection. Don’t decide on a shot too early. Perhaps have a shot in mind, but be ready once the ball is out of the hand (and we’re talking fractions of a second changing your mind) to block it, or play a different shot. The slower ball from a paceman is probably one the best weapons against you. Watch where the ball will land. Notice as the circle gets smaller it occasionally moves to one side, well this is where it will land (and lately I have been thinking this is perhaps the way the ball will cut from a pace bowler).

Shots not to play: These shots are very dangerous, and easy to get out from: The hook shot - it seems the computer bowlers bowl a lot of bouncers, but most of them entice the hook. The best shots against a bouncer are firstly no shot (sometimes it will get past the keeper and go for four byes), secondly pressing the x button and playing it off the hip (that is push the direction to the leg side - not diagonally as is used for a hook), thirdly if the field is right, playing the square cut with the X button and the more aggressive shot if it’s not a really quick bouncer is to play it straight back with the O button (but if there’s a fielder back there it’s again a dangerous shot). It is virtually suicidal to play a late cut shot off a spinner (especially a top leg spinner to a right hander).

Beware of the yorker. For me the best shot is the X straight back at the bowler if it’s on off or middle stump, and if it’s on leg stump, using X, play it off the feet by pressing to the leg side and X. When a spinner puts something on the leg side, usually you should sweep it.

I found the best shot to be the X straight back at the bowler, but it’s easy to get an edge to slips or the keeper, or clean bowled. Take note of fielding restrictions too, don’t be afraid to smack a few with the O button past the fielders inside the circle.

Running between wickets:

Never start a run once the fielder has reach the ball. Too risky (unless you need to take risks). Don’t be afraid to block. Know the field, and watch where the ball goes. Don’t start the run until you know it got past the fielder. When the computer plays defensively and has all the fielders on the boundary, use the block and run a quick single. For some reason the keeper and bowler don’t like to field these balls (sometimes they do), and a fielder will run in, pick it up and instead of an underarm throw to the keeper for a runout, they wind up and throw it overarm (even when they are standing right next to the keeper) which gives you time to get over the crease.

Bowling:

People have moaned and groaned about pace bowlers being crap. Well, I beg to differ. You just have to pitch it right. Don’t bowl bouncers and yorkers all the time, in fact, use them as little as possible so they act as a surprise element. But you must still vary those balls a bit. Keep bowling the same line and length and you’re likely to get clobbered. With the pacemen I found the best balls are those that are pitched around the middle or the pitch and nice and fast, especially on a pitch offering a bit of cut to the seam bowlers. This type of bowling gets a lot of edges through to the keeper or to the slips (always have at least one slip in for a paceman). You’ll find it frustrating at first as the openers settle in, then perhaps one or two wickets, then another pair will settle, get used to it. Batting collapses in the middle to low order are common. In the one dayers, towards the end of the innings, I found it useful to bowl a leg spinner, around the wicket to a right hander and pitching it just outside leg stump where they attempt a sweep, miss and it clean bowls them (but don’t pitch it on their feet, make sure you use the spin and it bounces).

Take note of when the fielding restrictions are lifted and adjust the field as soon as possible.

Alan Cooper says - Selecting a good team for Australia Batting and Bowling wise

If you are like me and can't be bothered to field and just like to bat then you know that computer generates the innings.  So when picking bowlers for Australia don't pick Glen McGrath he rarely ever gets a wicket for some unknown stupid reason, I'm quite sure he does not even get to bowl an over under the computers generated innings.

So when picking bowlers for Australia should pick Michael Bevan. From what I have seen he is the best wicket taker most of the time, and the best thing is he is a batsman too. Steven Waugh occasionally takes 2 or 3 wickets, sometimes does not get one, that'll probably just depend on the type of the pitch that does not suit swing. Mark Waugh he like his brother takes 2 or 3 wickets in an innings sometimes yet depends on the pitch conditions.

Wicket Keeper for Australia the reason why Healy is still in the test team is because of respect he has been in the team for many years now and that's why they won't drop him. When playing the game with either Healy or Gilchrist they is NO difference between, however the difference is in the batting where Gilchrist does tend to get a better score than when Healy would usually.

These Tips apply to One Day and Test Match games.

Phil Smith says - After playing BLC for 2 weeks now I would like to give my views on the following

bulletBatting
bulletFielding
bulletCommentary
bulletGeneral

All comments are based on the TEST level of the game.

BATTING (all references are based on right handed batsman)

Undoubtedly, timing and positioning are crucial if the ball is to be struck sweetly & kept on the floor. Here's how to play all the shots successfully.

STRAIGHT DRIVE
a) ball must land in your half of pitch
b) must stand directly in line with path of ball (not so easy against swing bowlers)
c) play shot as late as possible
d) easy shot to play

COVER DRIVE
a) ball must land in your half of pitch
b) must stand slightly to the right of path of ball
c) shot should be played fairly early
d) fairly easy shot to play (except against fast bowlers)

SQUARE DRIVE
a) ball should land about half way down the pitch
b) should stand directly in line or just to the right of path of ball
c) shot should be played fairly early
d) very hard shot to play if you want ball to remain on ground

SQUARE CUT (fast & med-fast bowlers)
a) ball must land in bowlers half of pitch
b) should stand directly in line or just to the right of path of ball
c) shot should be played early
d) hard shot to play

LATE CUT (swing & spin bowlers)
a) ball must land in bowlers half of pitch
b) should stand just to the right of path of ball
c) shot should be played fairly late
d) easy shot to play
e) never use this shot against spin bowlers - almost certainly be caught

DEFENSIVE
a) ball can be pitched anywhere
b) must stand directly in line with path of ball
c) pitched up ball - play shot early (especially fast bowlers)
d) short pitched ball - play shot fairly early
e) easy shot to play

HOOK SHOT (fast & med-fast bowlers)
a) ball must land in bowlers half of pitch
b) should stand just to the left of path of ball
c) play shot early
d) very hard shot to time correctly

SWEEP (swing & spin bowlers)
a) ball must land in your half of pitch
b) must stand slightly to the left of path of ball
c) play shot fairly early
d) fairly easy shot to play

LEG GLANCE
a) ball should land about half way down, or just inside you half of the pitch
b) must stand to the left of path of ball
c) play shot fairly late
d) easy shot to play

ON DRIVE
a) ball must land in your half of pitch (preferably fairly close to the popping crease)
b) must stand slightly to the left of path of ball
c) play shot fairly late
d) fairly easy shot to play

NB
- the quicker the bowler, the quicker all shots should be played
- the harder the pitch, the quicker the shot should be played
- although running between the wickets can be difficult, with a bit of perseverance , you will know when you can run. (based on the type of stroke played and by keeping your eye on the field placings). Always be certain before running.

FIELDING

Quite simply let the computer do the fielding as it is so much better than you will ever be !!!

COMMENTARY

- Score predictably always given after 4th ball of over (horrible)
- Emotionless
- Phrases repeated with far too much regularity

GENERAL

- Computer bowlers never bowl around the wicket (unforgivable for spin bowlers)
- Computer bowlers (especially leg spinners) always give the impression that they are bowling at right handed batsman. i.e. they almost always bowl straight or down the leg side at left handed batsmen (even at Test level)
- Never get fielders trying to run batsmen directly out - they always throw ball to bowler or wicket keeper who are always standing directly behind stumps - hence you never get any over throws.
- waste of time trying to play a 50 over a side one day match - even at TEST level, the computer batsmen play too many big shots early on, and I can always bowl even the best teams out by about 30 overs.
- fielders never drop a catch (ok then, maybe once in a blue moon !)
- with the 6 hit button, it mainly is down to timing - it has to be spot on - and NEVER use it when playing on a damp pitch

Despite some of the above comments, its easily my favourite cricket game and after 2 weeks of constant playing I'm still as hooked as when I first started.

Mat Clarke posted the following tips on the PC Cricket Zone Forum.

Heres a few hypothesise on how to play BLC.

Batting:

1. Shot selection

Shot selection has a realistic effect on the outcome of a shot. If you try to Square cut a ball going down legside you miss it completely. If you try to Hook a straight ball on a fullish length your wickets get obliterated. If you play a defensive shot your very unlikely to get out.

2. Timing

I reckon that timing your shot by pressing the x, circle or square button at the right time has a large effect on how good your shot will be. My flat mate has a different view and thinks that you just need to play the shot anytime before the ball reaches you. Does anyone agree with him?

So the question arises. When do I hit the button?

Well I don’t know but I have a few theories that I feel are at least partially correct.

The slower the delivery the greater you should delay your shot from when the bowler releases the ball. This seems fairly obvious although even when you play a shot very early to a spinner the batsmen still tends to hit the ball.

It may be that each shot requires its own specific timing. When playing against a fast bowler I have in the past tended to play my shot as soon as the ball is released. However recently I found that delaying leg glances and some other shots works better.

Here are two possible explanations to this phenomenon:

ONE: Each shot has its own set-up time. So shots which require the batsmen to get into a certain position such as the hook and sweep shots must be initiated early where as shots such as the leg glance which require little set-up should be played late for the best results.

TWO: The fuller the delivery the later the shot should be played. This seems a good rule of thumb as it seems best to play hook shot early and full tosses late.

3. Batting Strategy

The first thing to say is stay off that circle button unless it’s absolutely necessary. A well hit normal shot will often get you a four so don’t go mad.

If you’ve got a lot of overs in hand use your defensive shot for good length balls on off-stump and middle. Wait for a ball on leg stump or down the leg side and use the on-drive, leg glance or sweep. If you need runs quickly drive everything. Use the cover drive for balls wide of the offstump. Use the straight drive for balls on off stump and middle.

Below I’ll list some of the shots and my thoughts about them, which of course may be completely wrong. The rating I give to the shot is based on how well it works for me on average. Timing will be either EARLY which means initiating the shot just after the bowler releases the ball or LATE which means waiting for the ball to come on to the batsmen more. Remember these timings are for fast bowlers and the right deliveries for the shot.

Defensive Shot RATING:Good TIMING:Late
You can get out playing a defensive shot but it’s rare. In a test match use it a lot and wait for the bad ball. Remember you don’t have to play at balls wide of off stump.

Late Cut RATING:Unknown TIMING:Unknown(probably Late as it’s a LATE cut)
I don’t use this shot as I’m unsure of the timing and when to play it. Also those slips look hungry for catches.

Square Cut RATING:Bad TIMING:Unknown
I normally leave short wide balls but every so often I get the urge to have a dart at one with a square cut. I tend to get out! It’s probably my timing.

Cover drive RATING:OK TIMING:EARLY
Works on balls that don’t get up to high which are outside off stump

Straight drive RATING:OK TIMING:LATE
A bit risky but you’ll need it against accurate bowlers in limited over matches

On drive RATING:Best TIMING:LATE
Lots of fours to be scored here. Works so well when the bowler just slants the ball across to much

Leg glance RATING:Good TIMING:LATE
Very safe shot. Good for balls on a good length headed for leg stump.

Sweep RATING:Good TIMING:N/A
Use this against spinners if they stray towards leg.

Hook RATING:Bad TIMING:EARLY
For limited over matches only!

I may post some crap tips on bowling if you like.

Cheers,
Mat Clark

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Revised: Saturday, 16 March 2013.
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