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[Affiliate Program]
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Also see the Playstation Tips as a lot of these are valid as well. Quick Tips Asif says - I know this old cheat which I think quite a few of you might know. Its was in the old BLC as well. I know all of you hate bowling in BLC but like batting. Now you can bat for both the teams. Suppose its PAK vs AUS. You take PAK win the toss and bat. Bat out your entire innings. Bowl one over to AUS. Then save the game. After doing that exit the match. From the main screen load this match. Now select AUS as your team and you will now be AUS chasing your own total. This makes the matches very interesting. I guess if you lose the toss and end up bowling then bowl one over, save and reload changing sides. Damian Eadie says - When running between the wickets after hitting a ball toward the boundary that looks like stopping before the rope, press the FB1 to start the return run about halfway through the previous run and this can help you sneak 4 runs from what should have been 3. This can often work for 2s and 3s as well. On a full-length ball aimed wide of the stumps from a fast bowler - place the batsman to the pitch of the ball and play the leg-glance - this always goes for 4 except for on a green pitch when the ball slows does quite a lot. Playing each new batsmen in for about 15 balls or so seems to improve his stroke execution once you start hitting out at the bowlers. I have found that 1 slow-ball every 2 overs from the quicks always takes middle stump if aimed properly. Batting Geoff Willetts says - When batting against spinners it can be sometimes difficult when they are turning it both ways. I have found the easiest way to pick the spin is to watch the Wicket Keeper as the bowler bowls - he moves early, in the direction the ball will turn and you can judge what shot to play then if you are quick enough. Andrew Brooman says - You may say the cut shot is great, but only at Village level. If you play it at County level, 50% of the time you get an edge and get caught. It is much better to leave it and play the ones at your feet. Sheldon says - While batting, if you hit the ball in the air, and the fielder is circling under it, don't run at first even if you have ample time, wait for about 3 seconds, then start the run, and quickly stop it ALL before the fielder catches the ball. By doing this it sort of confuses the fielder and puts pressure on the mate. There is about a 85 - 90% chance of it working if executed correctly. Numbaa1 says - When facing a ball which is quite close to the wicket, move your batsman to roughly where the tip of the bat is next to the circle. Then when the batsman cannot move keep your finger on '1' (if left handed batsman) or '3' (if right handed) and then press <Enter> (the normal shot) just before the ball bounces. This will almost certainly be a six. If the bowler is bowling the ball a bit further back (not a bouncer though), then, using the same technique, press '7' (left hander) or '9' (right hander) instead of '1' or '3'. Both shots will result in huge sixes (if timed correctly), using this technique I made 318 for 1 from 10 overs (that's 31.8 runs per over). Aamir Sehbai says - The umpire usually doesn't give a wide even if the bowl is waaay outside offstump, but if you play the following shot, the umpire will almost always give a wide: (I think lack of wides has been fixed in patch.) Stay grounded on the middle stump (or even move a little to the leg) and play a late cut (#7 on the keyboard). This will result in the batsman missing the shot, but a wide will be given. Also, if a spinner is bowling and you play the above shot with the Power button, the wicketkeeper usually misses the ball, and you can easily run 2 or 3 byes (plus an extra ball for wide!). Khurram Jahangir says - When you start an innings in a test or a one-day, try changing your batting order by sending the defensive players before the aggressive ones. This reduces the chance of losing wickets in the first few overs. Derek Jarman says - Simple way to make a very good start to an innings in either One-Day or Test format - although can be difficult on Test Level. Left Handed opening batsman against a Right-arm pace bowler (very common) or vice-versa. Position batsman with ball going straight down the line of the on-drive and play the on-drive on either normal or power shot. Very easy to score sixes and fours - sometimes right out of the ground. Scoring against Swing Bowlers. Great way to score sixes against swing bowlers. For an in-swinger to a right-hander or an out-swinger to a left, position the batsman in line with the pitch of the ball - ignore the swing - for a ball that is pitched close, to the batsman. Just before bouncing, hit the power sweep shot - usually results in a four or a six to the mid-wicket boundary. (Obviously - the above two tips are less effective and more risky when the AI figures you out and puts fielders in the positions you hit to.) My two bits: Timing of shots does have a direct effect on the success of the shot. For instance, I have found that the best time to play a sweep shot to a spinner is just as it bounces - but it is difficult to do. My criticisms of SWC 99. - Obviously - the set fields they bite most severely. - The way that the computer cheats by lifting it's field restrictions long before they should be. This happens to me because I hit out in the first few overs against pace bowlers (the on-drive thing from above) and it gets sick of it and puts a fielder on the boundary. Even in a 50 over match, it will have 3 fieldsmen outside the circle after 5 overs. VERY ANNOYING. This has supposedly been fixed in the patch. When you are batting in a test never play a defensive shot against spinners as usually what happens to me the ball may spin and find an edge to the keeper or close in fielder. I find that playing any straight shot against a spinner is risky - far better to play square of the wicket. Asad Ilyas says - When you want to hit sixes and fours especially in the first six overs try to hit square on the onside you can do this by playing the sweep shot (using Ctrl). If you hit it well enough you will be able to clear the infield. Rob says - When batting in order to hit sixes against a fast/medium bowler just put the game in slog mode and step to the right of the pitch of a ball and play a hook/sweep shot with the normal shot button, the ball should go for six or four if you hit it cleanly. If the ball is on the stumps and quite full don't risk a hook but play an on drive, it will the same effect. Against spinners still do this but remember to hit against the spin with leggies and with offies. And never try this when the ball is short or you WILL be caught. Andrew says - I find the defensive shot very dangerous to the batsman. Don't ever try to block an attempted yorker or you will be bowled under your bat. Also defending to spinners can cause you to be caught by the fielders close to the bat. It is often better to play a straight drive or the best percentage shot in the game which is the on-drive (legside drive). I usually play a leg side shot (6) to the yorker. Do it as an aggressive shot and if often goes for 6! Definitely agree that on-drive is a bread and butter run shot and field rarely changes to compensate (in Test Matches). Also its my belief that you have to play your batsman in (as in real life) if you play defensive for the first couple of overs with a new batsman they seem to time the shot better. Certainly tail enders can not time the ball as well as the top order and seem incapable of playing some shots at times. Salman Siddiqui says - Any time you are facing a medium pace or fast bowler, 90 percent of the time where ever the cursor is placed either to the right or to the left the ball is always going to go towards the wicket. The first couple of of overs there are not any fielders on the onside or on mid on. Place your batsman (right handed) in such a way that he is covering the first two wickets leaving the third one open. As soon as the ball comes using a normal shot place the ball on the on side. Using this technique to much will get you out. My run rate has been about 6 per over doing so. A run rate of 6 an over is low - I tend to get 10+ during the fielding restrictions. Bowling Douglas Byron says If you are bowling in Tests with a Legspinner or SLC bowler, I have discovered a great way to grab loads of wickets on Normal, Hard, and Dusty pitches Select Aggressive field. Aim to pitch the ball about half way between the return crease and off stump; just short of half volley length. Spin it in towards the stumps. The batsman usually does one of 4 things - a) Sweeps from WAY outside off for four. This probably means the ball pitched too full, bring it back a touch. b) Pads up. Ball pitched too short - pitch it up a little more. c) Either defends or plays a straight drive. Ball pitched too close to stumps, try a bit wider. d) Tries a cover drive and holes out to the close fielder who is exactly square (silly square point I suppose). I took 8/49 with Warne this way with 6 catches to S Waugh, and 1/34 with Bevan at the other end. Randy Greenhalgh says - When bowling in a test (using county level) I start with a swing bowler. Bowl the ball full length. The computer batsmen tend to play defensive shots, and you can take some easy wickets if you also use an aggressive field. This will also work with a limited overs game, but only for a very short while. Peter Richardson says - If you are stuck on a tail-ender during any match, bring on a left arm pace bowler. If the batsman is right handed, pitch a speed boost ball directly on leg stump. He will be clean bowled. If he is left-handed, do the same, but pitch it directly on off stump. This gets a lot of useful ducks. I got 6 wickets against NZ in the first innings of a Test match bowling like this. What happens if you don't have a left hander pace bowler :-) John Fitzgerald says - Fast bowlers bowling yorkers on or just outside off stump will either bowl the batsman or have him caught behind. I did this and had McGrath take 10 for 6 and bowled the opposition out for 12 runs. Fast bowlers bowling short balls, use the slower ball option. This will entice the batsman to either miss the ball or to hit it to to close in fieldsmen. Must use a very attacking field for this. Also using bowlers with high averages, (e.g. Ian Healy, Ricky Ponting) can entice batsman to hit the ball straight to the wicket-keeper. Nick says - Easy wickets can be taken by a spin bowler if he bowls leg spinners around the wicket, pitching the ball so that it would hit middle and leg stumps about 3/4 of the way up. Off spinners can get plenty of LBW's by bowling short-of-a-length deliveries around the wicket pitching them so that they land on middle and straighten up. Also works on PSX version. Husnain Ali says - Save you off spinners for the last few over when the slog is on. Bowl at just about the off stump and on or just before the crease and give it a lot of flight. This will usually induce a cross batted slog (sweep slog) or a cover drive and on both occasions the batsmen will usually miss the bowl and get clean bowled. Also works on PSX version. Asad Ilyas says - If you are in trouble for eg: you need to defend a score of 20 in a 10 over match try to use spinners and pitch the ball way outside the leg almost at the end of the pitch it won't be declared as wide. This way you can save a lot of runs. I defended a score of 10 while using the spinners. Does not need to be a spinner any bowler will do. This tactic takes advantage of the fact that wides appear to have been left out of the PC version. Once the patch is released which will almost certainly fix wides this tactic will not work. Wedge says - I have only tried this on Village level, as I just got the game I am trying on Village first. Anyway. If you want to bowl the computer batsman out, choose a medium-fast opening bowler. Against nearly any batsmen, make him bowl a slower ball at middle-and-off and press fire button 4 to add a little pace. If you pitch it at almost yorker length, so it is like a half volley but close to a yorker, I have found the batsmen tend to sweep for left-handers or cover-drive for right handers, and they often miss and you will clean bowl them and uproot middle stump. I got a double-hattrick doing this! As I said, I only tried this on Village so it might not work on County or Test levels. I tried this in a 20-ever one dayers. Perhaps it was because the computer needed a run rate of 15, and was trying to 6-hit all the time. I haven't tried it when the required run-rate is low, or when bowling first yet. Simon says - When you play a one dayer with only 10 overs the first two overs bowl just short of a length on the stumps with a fast or swing bowler. Then put about 4 guys on the boundary and get a medium-fast bowler and when you bowl to a right hander place the ball on the middle stump but with a left hander aim it on the off stump. This usually bowls the batsman or if not he may hit it in the air right to a fielder. Craig Moore says - I think that is a good idea to use manual fielding. It could just be me but for the whole of the world cup (50 overs) no one got over 90, because I ran most of the batsmen out. You might miss the odd ball or drop a catch but you will run batsmen out very easily. RagmaN says - When bowling against left handed batsmen, use a medium pace bowler, bowling around the wicket. Pitch the ball just out side off stump quite full (about where the batsmen's foot would be if he were to drive the shot). If you pitched it just right then you should clean him up. Brian Lara is yet to score more than double figures against me using this. General Detailed Tips Alex S says First and foremost: DO NOT UNDERESTIMATE the importance of the pitch and location. This is one of the best aspects of the game; just like real cricket you need to get used to playing in different countries. When I first got the game I was gripped with World Cup fever and played a World Cup in England (pity it's done on the 1996 format rather than 1999 Super Sixes etc) then played a Test Series v New Zealand. Once I started a Caribbean tour I was 10/4 after 5 overs. Your timing gets all wrong with the pace and bounce and even my defensive shots kept carrying to slip. So GET USED to playing on different surfaces around the world. 20 Over Tips Although I always have a Test and a 50-over world cup saved to go back to every now and then, when I want to have a match in one night when I come home from work the 20-over game rules. You are also much more likely to get a close finish in one of these than any other form of the game, and this is really what you want from a computer game! ALWAYS BOWL FIRST - the speed of the outfield means that in some games a score of 110 can be quite challenging, on a fast outfield 160 might be what you are looking for. So if you are batting first, don't go mad, the priority is batting out all your overs. For the first four overs, look to get about 40...on a fast outfield the straight/ on-drive will be the most effective as the computer never has a long-on or -off. The quicks are easy prey as you only need to time it right and it's four, if you want to go for six then try the slog/sweep (Ctrl-9, positioning your batsman's legs in line with the ball. Don't bother if there is a deep-mid-wicket, if you mis-time it it will go straight down his throat. Between overs 5 and 15 look to score at a run a ball and the occasional four (don't bother with Ctrl, it's not worth the risk). You may find that an improvised stroke (moving the batter outside off and playing the leg-glance) will race away, also a well timed square drive tends to rattle the fence. In the last five use Ctrl and AIM FOR THE GAPS. Quite often there will be no long-off, use Ctrl-3 and even if you mis-time it it will still go for four after a couple of bounces (if there's a fielder you will be caught), also Ctrl-6 as before and Ctrl-9 if he tries a yorker (but play it early so you take it on the full). Bowling wise, you are disadvantaged because the Comp makes you have 5 overs restrictions rather than its 4! Don't use quicks first up, swing bowlers are the best, maybe on a damp or dusty pitch an off-spinner. YOU MUST VARY YOUR LINE AND LENGTH. Bowling good-length outswingers will draw about 4 defensive strokes before the AI works you out and you get repeatedly driven to the cover boundary. Mix up the length and line a little, but never anything further to leg than middle or it will go for runs. With a Swing bowler I like to be realistic and bowl mainly the same as the real bowler would (e.g. Ealham and Dale always bowl outswing, Blewett inswing) but throw in the quicker ball. With your med-fast or fast bowlers, utilise the Slower Ball option - this will be your main threat. Use it every three or four overs in the form of a middle-and-off yorker for maximum effect. Off-spinners should bowl OUTSIDE off stump, bowl like Saqlain and Murali do not like John Emburey, with a defensive field. The occasional off-stump yorker towards the end will entice a skier to deep cover, the good-length balls will go to deep-midwicket or long-on, so be sure those positions are covered. Leggies and Chinamen are the most fun (is it me or is Bevan 10 times better than any other player in this game - he always picks up about 4 or 5 wickets and his batting average is 61?) because you get more variety. I tend to bowl quicker leg-breaks, varying the line from pitching leg to outside off, then float in a slower googly half volley just outside off. Against new batsmen, especially tailenders, you WILL bowl them doing this. Also good (but use it sparingly so the comp doesn't suss) is the faster flipper, pitch it right up to tailenders or try dropping it short and straight to the proper batsmen. Final word: Do not be surprised if the Computer smashes you in the first ten overs, then gets carried away and collapses in the second. It likes to go for sixes but when you get a couple of wickets it tries to carry on with the new batsmen and they never time it well and hole out/ get bowled. I have had hat-tricks with Mullally, Hick and Fleming at the end of 20 over games. Submit a tip
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Revised:
Saturday, 16 March 2013. |